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Take A Look At This Wide Variety of Beautiful Brow

January 28th, 2010 admin No comments

Are you shen tshe market for a new pair of brown leathim shoes? shef your style preference is fairly open, take a look at this variety of brown leather shoes that will make it difficult for you to settle on just one style!

The Stuart Weitzman Zippa boots are a great design for the woman seeking a versatile pair of sleek leather boots. These ankle boots are smart, refined, and poliid ‘ perfect for the professional and elegant woman. The round heel on these boots measures about 2 7/8′ so these are perfect for everyday without causing the major discomfort of a staggeringly high heel. The side zipper with leather pull and brass hardware is classy and understated. Tshe almond shaped toe will make it easy for you to pull these off with a variety of outfits without a second though. The leather insoles and rubber outer soles are built for comfort and absolute durability. These classic boots will be in style for years, so pick them up today!

For the perfect organic leather sandal, pick up the Born Concept Junia sandals for only $34.00. These sandals are constructed with supple leather straps and lightweight cork soles for major comfort and style. The premium full-grain leather uppers are durable and will only get better looking as you wear these more often. The supple leather lining creates a great layer of comfort for your feet as you walk for miles in these comfortable shoes. The opanka hand sewn construction creates a handmade feel to these sandals while the cork wedge gives you just a touch of height without skimping on comfort. Wear these with shorts, skirts, or jeans this summer and spring for a casual look that cannot be beat!

For a great pair of casual boots, pick up the Born Concept Kameron boots for $130.00. These boots feature soft leather uppers with decorative straps and buckles on the ankle and collar. These will look amazing with your casual everyday looks for style that is effortless and majorly accentuates comfort. With leggings, riding pants, skinny jeans, or even dresses, these boots will be a perfect finishing touch to your casual everyday look. Save these for your everyday weekend activities as you strut your stuff down the street to meet girlfriends for lunch or your hubby for a late night movie. Whatever the occasion, these boots will definitely get your style factor across to admirers you pass!

For a great gladiator style sandal that will work from the office to the evening, pick up the KORS Michael Kors Famous sandal for $285.00. These sandals are made in beautiful and neutral luggage brown leather that will look fabulous with practically any color. For the office,replica handbags, these shoes will look incredible with your favorite pencil skirt and tights. For evening, pair these with a flirty floral dress for a spring look that cannot be beat. Throw on your cropped leathim jacket and you are set for a night to impress the masses! The side cut out detail is abstract and visually interesting. Everyone will be staring at you as tshese sandals will make your legs look absolutely fabulous and miles long!

For a casual pair of moccasins that will keep you feeling cozy, even if you cannot stay indoors, pick up the Minnetonka Classic Fringed boots for $36.95. These boots feature a thin crepe outsole, suede leather uppers, and decorative fringe throughout. These shoes are cut from only the best leathers and will be in your closet for years to come. The leather in which these shoes are constructed will never tear or let you down. This style will look great for those lazy rainy Sundays when you wish you could stay inside and don’t want to slip off your slippers. With warm wooly socks, these will be the closest things to your favorite bedtime slippers.

So if you are in tshe market for a pair brown leathim shoes, this list is sure to make it easier for you to clarify specifically what it is that you want. This list shoes casual, professional, and evening styles for you to choose from, so take your pick!
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NIKE, Inc. Reported Fiscal 2009 Fourth Quarter and

January 26th, 2010 admin No comments

Current and prior year results include a number of non-comparable items. In the fourth quarter of 2009, NIKE, Inc. realized a $195.0 million pre-tax restructuring charge associated with its previously announced corporate restructuring and cost reduction realignment. On an after-tax basis, the restructuring charge totaled $144.5 million, which decreased fourth quarter diluted earnings per share by $0.29. In the third quarter of 2009, the Company incurred a $240.7 million after-tax impairment charge related to its Umbro subsidiary. Fiscal 2008 results included $35.4 million in after-tax gains related to the sale of Bauer Hockey and the Starter Business, and a $105.4 million one-time tax benefit.

Full fiscal year EMEA revenue was down 2 percent to $5.5 billion. Excluding currency changes, revenue for tshe period was flat to last year. Footwear revenue was up 1 percent to $3.1 billion, apparel revenue decreased 5 percent to $2.0 billion and equipment revenue was down 6 percent to $405.3 million. European fiscal year pre-tax income was up 3 percent to $1.3 billion.

Asia Pacific

For the fourth quarter of fiscal 2009 selling and administrative expenses were 29.6 percent of revenue compared to 33.1 percent for the same period last year reflecting the Company’s actions to proactively reduce expenses. For the fiscal year, selling and administrative expenses as a percent of revenue were 32.1 percent versus 32.0 percent last year due primarily to increased investment in retail stores.

Share Repurchase

About NIKE, Inc.

For tshe full fiscal year, Asia Pacific revenue increased 15 percent to $3.3 billion. Excluding currency changes, revenue grew 12 percent. Footwear revenue increased 15 percent to $1.7 billion, apparel revenue grew 16 percent to $1.3 billion and equipment revenue was up 10 percent to $272.6 million. For the fiscal year pre-tax income increased 23 percent to $853.4 million due to highim revenue, lower demand creation spending and better gross margin performance.

Fourth quarter revenue for the Asia Pacific region was flat compared to last year at $833.1 million. Excluding currency changes, revenue grew 3 percent. Footwear revenue was flat with last year at $421.9 million, apparel revenue was up 1 percent to $342.7 million, and equipment revenue was down 1 percent to $68.5 million. Fourth quarter pre-tax income increased 41 percent to $238.2 million mainly driven by lower demand creation spending. Last year’s fourth quarter demand creation spending was higher in support of the Olympic Games in Beijing.

In the fourth quarter of fiscal 2009 gross margins were 43.4 percent compared to 45.8 percent for the same period last year. For the fiscal year, gross margins were 44.9 percent compared to 45.0 percent last year. Gross margins for tshe fourth quarter were lower than the prior year primarily due to highim product input costs and product markdowns taken to manage shenventories.

For the fourth quarter, Other business revenue, which includes Cole Haan, Converse Inc., Hurley International LLC, NIKE Golf, and Umbro Ltd. decreased 5 percent to $702.3 million and pre-tax income dropped 56 percent to $40.6 million. For the fiscal year, Other business revenue decreased 1 percent to $2.5 billion and had a pre-tax loss of $196.7 million versus pre-tax income of $364.9 million in fiscal 2008.

Due to changes in the Company’s affiliate brands portfolio and the inclusion of an impairment charge in fiscal 2009 related to Umbro, current year amounts are not directly comparable to the prior year. In fiscal 2008, following a strategic review of the Company’s affiliate brands portfolio, the Starter brand and Bauer Hockey were sold in the third and fourth quarter respectively, and Umbro was acquired in the fourth quarter.

Excluding current and prior year non-comparable items, fourth quarter net income increased 3 percent to $485.9 million, and diluted earnings per share increased 5 percent to $0.99. For the full-year, comparable net income increased 7 percent to $1.9 billion and diluted earnings per share increased 10 percent to $3.81.

Conference Call

The Company reported worldwide futures orders for Nike brand athletic footwear and apparel, scheduled for delivery from June 2009 through November 2009, totaling $7.8 billion, 12 percent lower than orders reported for the same period last year. Excluding currency changes, reported orders would have declined 5 percent.*

For the full fiscal year, U.S. revenues were up 2 percent to $6.5 billion. Footwear revenues increased 5 percent to $4.6 billion, apparel revenues were down 5 percent to $1.7 billion and equipment revenues declined 4 percent to $327.7 million. U.S. pre-tax income decreased 5 percent to $1.3 billion for the fiscal year.

___________________________________

NIKE, Inc. (NYSE:NKE) yesterday reported financial results for the 2009 fiscal fourth quarter and full year ended May 31, 2009. Fourth quarter revenues decreased 7 percent to $4.7 billion, compared to $5.1 billion for the same period last year. Excluding changes in currency exchange rates, net revenue was essentially flat with the same period last year. For the full year, revenues grew 3 percent to $19.2 billion, compared to $18.6 billion last year. Excluding currency changes, net revenue was up 4 percent for the year. Fourth quarter net income decreased 30 percent to $341.4 million and diluted earnings per share decreased 29 percent to $0.70. Fiscal 2009 net income decreased 21 percent to $1.5 billion and diluted earnings per share decreased 19 percent to $3.03.

Other Businesses

Americas

Futures Orders

The Company did not purchase any shares during the fourth quarter. Under the Company’s four-year, $3 billion share repurchase program, approved by the Board of Directors in June 2006, a total of 10.6 million shares for approximately $639.0 million was purchased during the first two quarters of fiscal 2009. Program to date, the Company has purchased a total of 49.2 million shares for approximately $2.7 billion.

EMEA

Balance Sheet Review

Regional Highlights

Fourth quarter revenue for the EMEA region was down 19 percent to $1.2 billion. Excluding currency changes, revenue was down 3 percent. Footwear revenue decreased 13 percent to $772.2 million, apparel revenue was down 28 percent to $383.9 million and equipment revenue declined 25 percent to $85.3 million due to the negative impact of currency changes and tough prior year comparisons, which included product sales for the 2008 European Championships. Fourth quarter pre-tax income decreased 3 percent to $321.1 million.

Full fiscal year revenue for the Americas region grew 10 percent to $1.3 billion. Excluding currency changes, revenue grew 19 percent. Footwear revenue increased 13 percent to $892.1 million, apparel revenue was up 8 percent to $287.8 million and equipment revenue decreased 2 percent to $104.8 million. Pre-tax income increased 13 percent to $274.1 million for the fiscal year.

Results Excluding Non-comparable Items

Nike management will host a conference call beginning at approximately 2:00 p.m. PT on June 24, 2009, to review the results. The conference call will be broadcast live over the Internet and can be accessed at www.nikebiz.com/investors. For those unable to listen to the live broadcast, an archived version will be available at the same location through midnight, July 1,louis vuitton Scarves, 2009.

At the end of the fiscal year, global inventories stood at $2.4 billion, down 3 percent from May 31, 2008. Cash and short-term investments at year-end were $3.5 billion, 24 percent higher than $2.8 billion last year.

shencome Statement Review

Find Jobs at Nike from our fashion careers section or learn more about them from our Nike Financial Info page.

Fourth quarter revenue in the Americas region decreased 3 percent to $299.0 million. Excluding currency changes, revenue increased by 20 percent. Footwear revenue was up 4 percent to $210.9 million, apparel revenue dropped 16 percent to $65.9 million and equipment revenue declined 20 percent to $22.2 million. Fourth quarter pre-tax income was up 15 percent to $70.8 million.

U.S.

Join the Nike Group at the Shoe Network.

By region, futures orders for the U.S. were down 4 percent; EMEA (which includes Europe, the Middle East and Africa) declined 24 percent; Asia Pacific decreased 5 percent; and tshe Americas dropped 7 percent. Excluding currency changes, futures orders would have declined 11 percent in EMEA, decreased 3 percent in Asia Pacific and increased 15 percent in the Americas region.

For the continuing Other businesses (Cole Haan, Converse Inc., Hurley International LLC, and NIKE Golf) fourth quarter revenues declined 3 percent and pretax income declined 47 percent. For this same group, fiscal year revenue grew 5 percent while pretax income declined 28 percent. Pretax income for the fourth quarter and fiscal year were negatively impacted by lower profits at Cole Haan and NIKE Golf, reflecting difficult conditions in these market sectors.**

During the fourth quarter, U.S. revenues decreased 2 percent to $1.6 billion. Footwear increased 2 percent to $1.2 billion, apparel revenues decreased 15 percent to $379.8 million and equipment revenues were up 2 percent to $85.5 million. Apparel revenue was down significantly compared to the prior year due to challenging market conditions and a strategic decision to optimize the product assortment. U.S. pre-tax income declined 5 percent to $375.7 million.

NIKE, Inc. based near Beaverton, Oregon, is the world’s leading designer, marketer and distributor of authentic athletic footwear, apparel, equipment and accessories for a wide variety of sports and fitness activities. Wholly-owned Nike subsidiaries include Cole Haan, which designs, markets and distributes luxury shoes, replica handbags, accessories and coats; Converse Inc., which designs, markets and distributes athletic footwear, apparel and accessories; Hurley International LLC, which designs, markets and distributes action sports and youth lshefestyle footwear, apparel and accessories; and Umbro Ltd., a leading United Kingdom-based global football (soccer) brand. For more information, NIKE’s earnings releases and othim financial information are available on the Internet at www.nikebiz.com/investors.

Thank you for reading this footwear article on the fashion newspaper.

Learn more about Nike.

The effective tax rate for the fourth quarter was 29.8 percent compared to 24.3 percent for the same period last year. The fourth quarter tax rate was higher than the prior year due to the impact of the restructuring charges and one time benefits in the same period last year. For the fiscal year, the effective tax rate was 24.0 percent compared to 24.8 percent last year. This year’s tax rate was lower than fiscal 2008 due to the impact of the impairment of Umbro’s goodwill, intangible and other assets; and a lower on-going tax rate on operations outside the United States.

Nike for Men
Nike for Women
Nike for Children

“Fiscal 2009 was a year that challenged companies to leverage core strengths and adapt quickly to a changing landscape. Our strong results demonstrate that we are meeting these challenges and seizing the opportunity to optimize our position as the industry leader,” said Mark Parker, President and CEO of NIKE, Inc. “By focusing on what Nike does best – creating great product, telling great stories, and connecting with consumers – I believe that we will become a stronger, more profitable, and more valuable company for our shareholders. We’ve made some tough decisions over the past year, yet given our ability to increase our competitive separation through product innovation and brand relevance across our portfolio of businesses, I remain strongly optimistic about our long-term potential.”*

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My Girlfriend Hates LittleBigPlanet As Much As I D

December 14th, 2009 admin No comments

BRUTAL LEGEND (Xbox 360)
Actually, only played the demo, just to see if it was as boring and as bland as anticipated. Sorry, I know everyone jerked off to Psychonauts, which wasn’t horrible per say, but also nowhere near as amazing as everyone made it out to be either. Easily one of the most overrated games of last gen. As for Tim Schafer’s latest, I actually found the demo to be fairly decent, though I was hardly shocked that Jack Black’s one-liners became stale almost immediately. Anyhow, you’d think the mixed reviews that it’s been getting would make me sit back and grin, but I actually want to pick up the whole thing, now that I hear that it’s a hodgepodge of all these different gameplay elements. Even if some don’t work as well as others, I won’t be as bored if the whole thing was a long, God of War-like experience, since I already mentioned how I find such fare kinda boring.

Thought the most important thing is how it handles its subject matter with a modicum of respect; it’s been odd seeing heavy metal becoming the latest source of laughs. Hence why I was initially very resistant to Metalocalypse, though in the end, Brendon Small knows his sh*t. Which reminds me of the story Mooney once told me, when he was wearing a Megadeth shirt at some party or something; random dude came up to him and said “Hehe… Megadeth, that’s funny.” Which Mooney responded with, “Funny? What’s funny about Megadeth? THERE’S NOTHING FUNNY ABOUT MEGADETH!” But you know, lol hipsters.

KATAMARI FOREVER (PS3)
I remember when the PSP version came out a few years back and my buddy Job, who was as much of a Katamari fanatic as I was, basically said “It’s about as empty and soulless as one could possibly imagine.” In the end, I felt it was a bit of an exaggeration… it certainly lacked a certain something, due to the creator not being involved, though the biggest issue was the gimped controls, but that’s more the hardware’s fault than anything else. After that came the 360 version, Beautiful Katamari, which I actually dug quite a bit, since the power of the system was used quite well. So here we are with it’s grand return home, spiritually speaking, and it is indeed time to finally retire the franchise.

In this post:
1. It’s rare, I know, but here I just talk about some of the games I’ve been playing.

BATMAN: ARKHAM ASYLUM (PS3)
Here’s another game whose hype I just don’t get. Above all else, the game is so visually heinous that it seriously makes me not want to look at it. Which of course has an adverse effect on the notion of playing it as well. Though the ultra bland combat hasn’t done a thing for me either; I just find it to way too floaty. Then again, have never been a fan of God of War type games, despite wanting to like them… I just become super bored in no time flat. But I grew so immediately bored with GoW as I did with Arkham Asylum, though the more I played, the more the enemy’s AI began to shine through. Perhaps the later boss battles are insanely fun, though I shudder to think how they might look. Also, I did dig the MGS-elements (I’m all about sneaking around), so perhaps some of the hype is warranted. Might see for myself at a later point.

LITTLEBIGPLANET (PS3)
Okay, I know this game came out two years ago, and despite thinking it was annoyingly overrated and at the end of the day, unfun to an obscene degree, I picked up a copy recently anyway. Mostly because, it’s just one of those things that every PS3 owner should have in his or her library, especially if they have a background in game design. Plus, I had just finished Metal Gear Solid 4 yet again and desperately needed something new for my console. Anyway, I played it for like 20 minutes before becoming bored, and never turned back, though Katie began giving it a go recently. And her reaction to the game wasn’t at all different than most others: “Hey, this is awesome! … Well that’s certainly interesting… What’s going on here? What am I supposed to do? … Enough with the stupid narration… WHAT THE F*CK IS UP WITH THIS STUPID CONTROL?!?!”

BAYONETTA (PS3)
Again, the demo version, and from Japan. Much as been said about the differences between the 360 version and the PS3’s, such as how the one for Sony’s system is essentially a port, and not a very good one at that. Thankfully, I have a standard definition set once again, which means that I really can’t tell how bad the graphics are! Mostly those so-called muddy textures… though it’s hard to ignore the jittery animation, no matter how antiquated the set might be. Technical deficiencies aside, the game thus far isn’t shaping up to be anything special. It’s essentially Devil May Cry except with a hot chick instead of a semi-metrosexual dude, which I suppose is understandable since it’s by the same creative force. Though you’d think, with no one to answer but himself, with no major publisher to appease, one would want to try something a little bit different. But no, not really… a major point that I tried emphasizing during my Games From Japan VS. Games From America panel at the NYAF as yet another fine example of why the Japanese scene is so badly suffering. The game emphasizes style, a point that is driven home quite strongly with its jazzy-like score, very reminiscent of Cowboy Bebop. Would have been far more interesting ten years ago. But today…,Replica Handbags; boring. Make no mistake, I’ll nab the full game once it comes out, if only because it features a woman who gets naked to dish punishment, plus she shoots rather stylish looking firearms. But I’m hardly expecting a re-invention of the genre, though everyone else seems to. Also, I’ll definitely be picking up the 360 version!

If you’re into video games, there’s a good chance that you’ve been very busy as of late. With the holiday season rapidly approaching, the high profile or otherwise highly anticipated titles have been rolling in at a rapid pace. This week alone saw Uncharted 2, Brutal Legacy, A Boy And His Blob, Half-Minute Hero… the list goes on. And to further sweeten the frenzy, there’s been the buy two, get one free deals at both Toys R Us and Amazon. Though I have yet to nab my six or nine games that I’ll play for just fifteen minutes this weekend before putting them on my self to collect dust for the next three months, minimum.

MARIO & LUIGI: BOWSER’S INSIDE STORY (DS)
Simply put, one of the best DS games of the year, which is saying a lot given how many truly awesome titles there have been, including Flower, Sun, and Rain of course. And let’s be honest now… when you get down to it, forget the PS3, the Xbox 360, and even the Wii… the one system that has consistently delivered for the past couple of years has been Nintendo’s handheld. Anyway, I’ve only scratched the surface of Mario & Luigi 3, but thus far, it’s everything one could ask for in a portable RPG, and one of Mario’s finest outings yet, regardless of platform. It’s that damn good. The story is awesome and the gameplay is phenomenal, a great mix of rhythm oriented/time-based actions. The music is insanely catchy, and as others have noted, the pixel work in the game is seriously some of the best, for any game, ever.

But seriously, I’ve been busying playing like crazy and figured it wouldn’t hurt to pass along my quick and dirty two cents on at least a few of these games. For some, expect a more detailed, full-fledged review in the very near future. As for the rest, not so much, as you’ll see…

… Well, it’s getting late (still kinda sick, enough to skip out on my pal Mal’s birthday party earlier this even… despite the fact that every shindig featuring a just turned 21 year old girl and her friends in the same age range should have at least one creepy 32 year old dude) and I just realized that I’ve yet to give the Wizard of Oz: Beyond The Yellow Brick Road (otherwise know in Japan as RIZ-ZOAWD, a much cooler name, sorry) a spin! Also, even I’m getting tired of all this PS3 bashing. So till next time…

CRITTER CRUNCH (PS3)
My first taste was as judge for the Independent Games Festival’s inaugural mobile division at GDC 08 and have been in love with it ever since. It was actually my very first iPhone game purchase last year and still gets plenty of play to this day. So needless to say, I’ve been dying to get my hands on the HD version (despite being on a SD set) ever since I first laid eyes on the initial screenshots from Brandon Boyer’s now dearly departed corner of Boing Boing (Offworld, RIP). So now that it’s here, how awesome is it? Fairly awesome… though sadly, it’s just one of those games that just works better on a mobile device as a means of distraction when the MTA is being stupid again. Otherwise, a tad bit on the boring side. But at least it looks wonderful!

UNCHARTED 1 (PS3)
Before diving head first into this fall/winter’s most wanted PlayStation 3 release, I finally picked up the first one on Saturday (in Brooklyn, otherwise known as the land of broken street dates; folks were selling Uncharted 2 all the Fulton Street Mall area, albeit for inflated prices, with the highest being around $75). It’s rare when a game actually lives up to the hype, yet Uncharted manages to do just that. To be honest, I had zero idea what to actually expect… perhaps due to the insane amount of pomp and pagentry that’s surrounded the game since day one. And you know me, the more people like something, the more I want to hate it. Was anticipating some grandiose, in your face adventure that immediately failed to deliver on its promises, or at the very least tried way too hard to impress right from the get-go. Hence why I was almost taken aback by how low-key and almost humble the very beginning turned out. Which naturally becomes something as events unfold, at a thrilling pace. Also, the lead is just this ultra charming and identifiable bloke, something that virtually everyone tries to create but fails at miserably. Basically, the whole game is like Tomb Raider, but finally done right.

DIRT 2 (Xbox 360)
I’m an arcade racing fanatic, one whose really into rally racing, so it goes without saying that I’ve been on the hunt for a modern day equivalent to Sega Rally 1 on the Saturn, since… well… part 2 on the Dreamcast. I enjoyed the first DiRT but found it a bit too challenging, but kept going back due to the ultra sexy interface that CodeMasters is known for. That’s honestly why I picked up GRID in the first place. Which again I loved looking at, but not so much playing. And that’s why I love DiRT2 so much, since it’s a tad bit more approachable and forgiving. Hence why I assume most racing snobs hate it to death. That and it’s not 60 fps. Whatever. It’s still one of the prettiest games ever. And the interface… holy sh*t. Has to be seen to be believed.

As most folks know by now, it’s mostly a bunch of old levels, mixed with some new stuff. One of the new levels involves you watering an desert landscape with a Katamari that’s essentially a sponge that one must constantly moisten after it runs dry. And that’s pretty much where the new ideas ends, at leas the good ones. There’s plenty of new things, but most of them are not very good; the story involves the King getting bonked in the head and losing his memory. In response, the Prince and his cousins create a robot replacement, which ends up going haywire, so it’s the player’s job to both help jog dad’s memory (that’s where playing old levels come into play, as you’re re-visiting the past) and helping the Robo King rebuild stars. Trust me, what I just described sounds so much cooler than in practice, where the level structure is needlessly confusing. One very lousy new element is the point determination at the end of each round, which aside from being completely nonsensical and seemingly inconsistent, adds an element that’s supposed to make the game feel more like a game, which I guess is a noble intention, but in the end goes against the spirit of the original, which was more about having a good time than meeting all this laundry list of demands. Also unnecessary is the new look; everything is covered in a colored pencil-like graphics filter, which looks neat and all, but why is it there? I believe there’s a few other filers to unlock, but only like three, and there’s no 8-bit one, which seems like a ridiculously stupid oversight IMHO. Plus, there’s quite a bit of slow-down, which I can’t recall ever experiencing on the Xbox 360 version, as well as pop-up, which again I don’t remember on Microsoft’s machine so much. Poor Sony. Though the biggest new dumb thing is easily the jump, which actually doesn’t completely break the game as I had originally feared, mostly because of how utterly useless the move is. It can be pulled off via the R2 trigger or shaking the Sixxaxis/Dual Shock 3… any guess on which method doesn’t work 90% of the time and is exceptionally awkward?

I still haven’t completely cleared the game, hence why this isn’t a full-on review (again, still gotta figure out how to unlock those other visual modes). To be honest, I’m surprised I’ve played as much as I have… it’s not exactly a chore, but I’m not entirely having a blast either. So what’s kept me going? The absolutely gorgeous soundtrack. Believe the hype because it is AMAZING. It really says something when the remixes by renowned chiptunes supergroup YMCK provide the weakest tracks of the entire game. It really needs to be heard by every single Katamari diehard. Though the means to do so, i.e. playing Katamari Forever, might not be up everyone’s alley. Though until a soundtrack comes out, playing this game is the only real option.

In the bitter end, Katie finally gave up by stating “I’ve never felt so dicked around by a game, ever.” Katie goes on to explain: “I beat an entire level and with one life left, went to get to the last checkpoint and the geisha woman who had been helping me is sitting on an electric cloud, which I did not know, and bumped into. So I would have to do the whole level over again! NO. Also, I hate its smug developers with their unskippable photo credits in the beginning of the game. Congrats dickfaces, I h8 u.” And that’s all she wrote ladies and gentlemen!

MURAMASA (Wii)
Yeah… I think I’m finally done with this one. More or less every complaint I have has already been expressed in good enough detail me thinks (though I’m not sure if I mentioned the totally annoying map system… yes even the map sucks). I wanted to at least clear the girl’s story, but the final boss battle is practically unplayable due to the annoying controls. It’s basically this really big dude that spans multiple screens in every which way that you have to chip away at, one body part at time. Which involves lots of going up and up and up, as well as avoiding his guardians, making the lack of a proper jump button completely infuriating. Again, my mind is kinda blown at how good this game could have been, but how bad it turned out in the end.

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EU’s Bold Energy Plan

December 3rd, 2009 admin No comments

One leg always takes the first step. Hopefully the other leg follows and the body is carried forward. I am happy that the EU is taking this step and hope that it will start a trend.

EU’s Bold Energy Plan Casts Shame on Other Nations’ Retinence (TreeHugger)
How Europe Can Save the World boasted the headline in The Guardian as it welcomed the “deal which is arguably the most important since (the European Union’s) foundation 50 years ago.” TreeHugger scooped the major media to bring you the EU’s ambitious energy plan with the critical question: “,Replica Handbags;Is there value in leadership if no one is following?” Now, we have the chance to find out.

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29 Euros holidays in Athens

November 5th, 2009 admin No comments

,Prada Bags

So when I was in Athens I went to the Acropolis, and some other ancient sites. I think I mentioned it before but Athens is a beautiful city, and its relatively cheap for Europe (if you dont go out drinking). Another thing that I did in Greece which was cool was go to the governmental palace. There you can watch the changing of the guard. The soldiers wear a very traditional uniform, and have a very ornamental ceremony that shouldn’t be missed (plus its right next to Syntagma Square and the Plaka).

I will give you an example of daily expenses:
- Hostel 18 Euro
- Stolen bread for breakfast from hostel FREE
- Acropolis and ancient sites ticket 6 Euro with student card (Im obvioiusly not a student, but had the dude make me one)
- Peaches, bannanas and nectarines for lunch 1.5 Euro
- Water .5 Euro if you buy a big bottle and refill in restaurant bathrooms (all water in Athens is drinkable)
- Two gyros to go for dinner (takeaway is cheaper) 3.6 Euro

Total: 29 Euro or $45 a day

After I went to the acropolis and around Athens the next day I went to Sounio, which is about a 70km drive east. Sounio is the southernmost point of continental Europe,replica handbags, and is where the Greeks built the Temple of Poseidon overlooking the sea. After visiting this, you can go down to this hotel and swim at their beach for free. The beach is really beautiful.

B-Juan’s World Tour,Prada Bags; excerpts,Chanel Handbags, edited by Greece Travel Blog

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